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Künsemöller, Jörn: Tragedy of the common cloud : game theory on the infrastructure-as-a-service market. 2014
Inhalt
Introduction
Motivation
Working Hypothesis & Approach
Thesis Structure
Contributions
Fundamentals
Cloud Computing
Service-Oriented Architecture
Cloud-Services and Economics
The Cloud Stack
Game Theory
Basic Approach
Applicability & Limits
Evolutionary Game Theory
Pricing & Usage Dynamics
Introduction
Related Work
A Game-Theoretic Market Model
Setup
A Simple Cost Model
Pricing Without Hybrid Clouds
Combining Cloud and Data Center
Different Load Profiles
Provider Profit
Utilities & Subgame Perfect Nash Equilibrium
Client Demand Aggregation
Future Infrastructure Cloud Pricing
Case Study
Provider Profit Estimation
Applying the Model to the Case Study
Including Reserved Instances in the Model
On-Demand and Reserved Instances
Pricing On-Demand and Reserved Instances
Reserved Instances in the Case Study
Two-Part Tariffs
Discussion & Conclusions
Effects of Hybrid Clouds
Effects of Reserved Instances
Effects of Economies of Scale and Market Form
Availability Risk & Intangible Aspects
Remarks on Ultimatum Game, Demand Correlation and Colocation
Provider Competition
Introduction
Related Work
A Game-Theoretic Approach
Prices and Costs
Provider Monopoly
Provider Duopoly
Two-Part Tariffs
Two-Part Tariffs in a Monopoly
Two-Part Tariffs in a Duopoly
Multiple Two-Part Tariffs per Provider
Three-Part Tariffs
Three-Part Tariffs in a Monopoly
Three-Part Tariffs in a Duopoly
Two-Part Tariffs with Asymmetric Production Costs
Conclusion and Implications on the IaaS Market
Data Centers for Processing and Storage in Separate Locations
Introduction
Related Work
Placing Storage and Processing Infrastructure Sites
Separating Storage and Processing as Products
Separating Storage and Processing Locations
Game-Theoretic Model
Setup
Fitness Functions
Analysis
Development over Time
Colocation Gain Distribution
Gain Distribution Extension of the Model
Colocation Gain Dynamics and Stable States
Implications on IaaS Clouds
Possible Economies of Scale and Location
Stable Markets in IaaS
Conclusions
Discussion of the Model
Preference of Combined Demand
Several Facilities per Strategy
Very Large Facilites
Applications Other than IaaS
Cloud Infrastructure and the Future Internet
Introduction
Related Work
Background
Caching Technologies
Web Caching
Content Delivery Networks
Cloud Storage
In-network Caching
Assumptions
Game-Theoretical Setup
Business Model Game
Resource Allocation Game
Game Analysis
Equilibria in the Business Model Game
Pareto Optimality in the Business Model Game
Equilibria in the Resource Allocation Game
Pareto Optimality in the Resource Allocation Game
Discussion of the Business Model Game
Discussion of the Resource Allocation Game
After Cache Deployment
Storage Elasticity and Problem Description
Incentives in a Repeated Game
Conclusions
Discussion
Introduction
A Prospect on the Future of Cloud Infrastructure
Cloud Beneficiaries in Different Market Forms
The Tragedy of the Common Cloud
Bibliography
List of Figures
List of Tables
List of Abbreviations
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